POV-Ray : Newsgroups : povray.binaries.images : Wot? No shadow line artifact? (39kbu) : Re: Wot? No shadow line artifact? (39kbu) Server Time
17 Aug 2024 12:14:57 EDT (-0400)
  Re: Wot? No shadow line artifact? (39kbu)  
From: Mahalis
Date: 8 Oct 2001 06:33:56
Message: <3bc18114$1@news.povray.org>
The cans look really good- did you get the image_map by rolling a can across
a scanner?
The tops look a little too plastic, though- maybe you could get some
highlights and reflections in there.


news:3BC0569F.CFDC63F4@exmail.de...
> Looks really good!! Crumple (is that the right word for it?) them a little
bit
> ;-)
>
> Robert
>
> Alan Holding schrieb:
>
> > This image was the result of me following this tutorial:
> >
> > http://www.digitalanimators.com/2001/10_oct/tutorials/texturing101.htm
> >
> > Nothing spectacular (and I finally got my head round how Steve Cox's UV
> > Mapper works), but that's not the point of this post.
> >
> > This is just to show that it's easy to get round the 'shadow line
> > artifact' problem with 3.5 now.  Simply use two copies of your object in
the
> > scene, like this:
> >
> > object {your_object no_shadow}
> > object {your_object no_image no_reflection}
> >
> > You may need to translate the second copy of the object slightly away
from
> > the original (I had to with one of the Coke cans), and I'm not sure what
the
> > penalty in rendering time may be, but it's worth it, yes?
> >
> > You can get the model of the can from the free section of
www.3dcafe.com.
> >
> > Bye,
> > Alan.
> >
> > --
> > www.mp3.com/FeedingTheCats
> > www.btinternet.com/~manhog/
> >
> >  [Image]
>


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